AI Insights · Timothy · April 2022
Top 5 Trivia Games on Android in Australia - Q1 2022
Discover the performance trends of the top 5 trivia games on Android in Australia during Q1 2022, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 trivia games on the Android platform in Australia exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here are the key insights from Sensor Tower data.
Text or Die from Rollic Games saw its weekly revenue peak at around $219 in late January, with fluctuations throughout the quarter, ending at approximately $98 in the final week of March. Weekly downloads for this title started strong at nearly 15K in early January but showed a declining trend, reaching around 4.4K by the end of March. The game also experienced a decrease in weekly active users, from about 34K at the start to roughly 16K in the last week of the quarter.
TRIVIA STAR Quiz Games Offline by Super Lucky Games LLC had a notable peak in weekly revenue, reaching approximately $1K in the final week of March. Weekly downloads fluctuated between 4.9K and 7.5K, with a mid-quarter dip. The app's active users saw an upward trend mid-quarter, peaking at around 24.1K in mid-March before settling at about 18.9K by the end of the quarter.
Akinator from Elokence SAS maintained a relatively stable weekly revenue, ranging from $42 to $86, with a peak in mid-February. Weekly downloads varied, starting at nearly 3K and ending at about 1.9K. The active users for Akinator showed a decline from around 13.7K in early January to approximately 7.9K by the end of March.
Brain Who? Tricky Riddle Tests by Teos Oyun saw consistent weekly revenue throughout the quarter, averaging around $141 to $161. The game’s weekly downloads ranged from 1.5K to 2.5K, with a notable peak in late February. Active users increased from about 4K in early January to approximately 4.8K by the end of March.
Kahoot! Play & Create Quizzes by Kahoot! showed fluctuations in weekly revenue, peaking at around $474 in late December and ending at $368 in the final week of March. Weekly downloads for Kahoot! varied between 1.1K and 2.4K, maintaining a steady trend throughout the quarter. Active users for this app increased from about 7.2K in early January to approximately 9K by the end of March.
These insights highlight the dynamic nature of the trivia game market on Android in Australia during Q1 2022. For more detailed analytics and insights, visit Sensor Tower.